Search Site

ADNOC Gas awards contracts

The $2.1bn contracts are aimed at enhancing LNG supply infrastructure.

ADNOC L&S buys stake in Navig8

The company will acquire the remaining stake in mid-2027.

DAE to acquire Nordic Aviation Capital

The terms of the transaction have not been disclosed.

Emirates’ first A350 takes flight

The airline operated the inaugural flight from Dubai to Edinburgh.

NDMC arranges $2.5bn credit facility

The Shariah-compliant facility spans a tenure of three years.

Metaverse set to transform banking in GCC

Metaverse technologies, such as Virtual Reality (VR) and Augmented Reality (AR), have made virtual product buying and selling easier. AFP
  • Metaverse is expected to become a US$800 billion market -although some analysts think it will reach $30 trillion
  • The use of Metaverse in banking may lead to the emergence of fully digital bank branches, reducing or even eliminating the need for physical ones

Since financial institutions increasingly turn to their technology teams for innovation to secure market share or expand their presence, Metaverse, a virtual-reality space, is expected to gain popularity in the coming years, including in GCC nations that would need to adopt it to stay competitive.

Metaverse technologies, such as Virtual Reality (VR) and Augmented Reality (AR), have made virtual product buying and selling easier. And this is changing the way we purchase and pay, resulting in new consumer spending patterns.

At the same time, incorporating digital technologies into conventional areas like Banking and Finance has raised consumer expectations for the services they receive.

Metaverse in Finance and Banking

The Metaverse’s ability to construct virtual settings for individuals to connect may significantly impact the financial industry. For example, during COVID-19, VR and AR facilitated improved collaboration through teleconferencing, allowing professionals to work efficiently while not in the same physical place.

 VR and AR can also help banks analyze financial risks and provide more precise services to customers. 

Consumers can use virtual environments as well. For example, creating digital shopping environments in the Metaverse allows businesses to reach a global audience. This means that transactions can be made entirely within the Metaverse. AR can simulate different financial scenarios so that customers can easily visualize them.

The use of Metaverse in banking may lead to the emergence of fully digital bank branches, reducing or even eliminating the need for physical ones. These client-centric developments can enhance the consumer experience.

VR or AR allows you to digitally superimpose a more excellent range of information than mobile devices or computer screens can accommodate. This augments existing mobile banking tools like apps that show users their account balances or guide them to nearby bank offices.

However, the Metaverse alone does not ensure better customer service in any industry. A strategic approach is required to assess the Metaverse’s potential to benefit businesses. Focusing on human touchpoints inside the digitized experience can deliver individualized services and credibility to customers.

Future Potential

Analysts expect metaverses to become an US$ 800 bn market — although some go so far as to say it will be worth US$30 trillion or more by 2030, significantly affecting a wide range of sectors led by the financial industry. 

Giant IT corporations are spending enormous sums of money, time, and resources in the area. As a result, global Metaverse revenues are expected to rise from US$ 45.5 bn in 2019 to US$ 1.5 trillion in 2030, according to the PricewaterhouseCoopers consulting firm’s projections.